Metal Gear Rising: Revengeance
TransGaming Inc. (OS X)
Yoji Shinkawa(character/concept artist)
Tetsuro Noda (lead artist)
Kunihiko Tsuda (lead cutscene artist)
NA February 19, 2013
EU February 19, 2013
JP February 21, 2013
UK February 22, 2013
IRE February 22, 2013
AUS February 26, 2013
NA February 19, 2013
EU February 19, 2013
UK February 22, 2013
IRE February 22, 2013
AUS February 26, 2013
INT January 9, 2014
INT September 25, 2014
Metal Gear Rising: Revengeance (メタルギア ライジング リベンジェンス,Metaru Gia Raijingu: Ribenjensu?) is a hack and slash game developed by PlatinumGames and produced by Kojima Productions for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese Xbox 360 version was planned, it was ultimately cancelled. According to series creator Hideo Kojima, the game's story is a parallel continuation set four years after the events of Metal Gear Solid 4: Guns of the Patriots.
Originally announced at E3 2009 under the title Metal Gear Solid: Rising, the game went through a long development process at Kojima Productions, who struggled to fully develop the game. At the beginning of 2011, Kojima decided to hand the development of the game over to PlatinumGames, who revamped the entire game. This switch in developer was formally announced on December 10, 2011. Kojima was the supervising director, while Korekado from Kojima Productions and Atsushi Inaba from PlatinumGames were the producers. PlatinumGames' Kenji Saito directed the game.
A playable demo of Metal Gear Rising is included in Zone of the Enders: HD Collection, similar to how the original Zone of the Enders contained a playable demo of Metal Gear Solid 2: Sons of Liberty. The demo was also released in the Japanese PlayStation Store on December 13, 2012. It was released for the rest of the world on January 22. Due to the cancellation of the Japanese Xbox 360 version, the demo was not released on the Japanese Xbox Live, nor included in that console's Japanese version of Zone of the Enders: HD Collection.
Four years after the events of the Guns of the Patriots Incident, Raiden has been contracted for VIP protection, military training, and other duties by a private military company (PMC): Maverick Security Consulting, Inc., an American PMC based in Colorado, in a developing country piecing itself back together after a bloody civil war. Raiden largely did this to support hisfamily without having to return to direct combat situations. Raiden is protecting a VIP, when they are attacked by a cyborg organization led by the cyborgSamuel Rodrigues, which eventually leaves Raiden completely defeated. Raiden is reconstructed by his PMC, and his search for Sam and the company he's working for, Desperado Enforcement LLC., drives him into a quest for vengeance.
The game is divided into eight missions of varying lengths:
Hideo Kojima revealed that the theme for Metal Gear Rising is "REVENGE." Previous themes were "GENE" (Metal Gear Solid), "MEME" (Metal Gear Solid 2), "SCENE" (Metal Gear Solid 3), "SENSE" (Metal Gear Solid 4), and "PEACE" (Peace Walker). Revenge would later be reused in part for the game Metal Gear Solid V: The Phantom Pain.
A lesser theme throughout the game also related to the use of child soldiers. Raiden's past as a child soldier was frequently mentioned, and even to some extent shown through Raiden's actions. Raiden's motives for trying to stop Desperado and World Marshal, and ensure the weak are protected was the direct result of having to be a child soldier in Liberia. Two of the members of Desperado, Mistral and Monsoon, were also former child soldiers. In addition, a major part of the antagonists' plot was to mass-produce cybernetic child soldiers via the Sears Program. Although prior Metal Gear games did mention a few times the use of child soldiers, they hadn't been placed into the forefront until this game.
Metal Gear Rising: Revengeance is a hack and slash beat 'em up in which Raiden faces off against cyborg soldiers and UGs (Unmanned Gears, drone vehicles) in a variety of environments. The primary feature of the game is Blade Mode and its associated cutting mechanics, allowing Raiden to make precise cuts to enemies and environmental props with a physics-based cutting system that splits objects exactly along the line they were cut. The iron sight-like Blade Mode allows the sword to be aimed, while outside this mode it is used for more typical combos. Blade Mode uses Fuel Cell (FC) energy, which can be built up using standard attacks or by performing special Zandatsu kills on enemies.
Levels are split into unranked and ranked sections; each ranked battle has a summary screen appear after it showing results and a letter rank from D to S. The game does not appear to log time outside ranked sections, but does note if Raiden dies or takes damage for purposes of the whole-stage ranking and no damage bonus.
While the game does not focus on either stealth mechanics or non-violent play, both are possible after a fashion; a special wooden sword with a chance of knocking out enemies can be unlocked to gain a no-kill bonus in ranked battles, and the Ninja Kill mechanic allows for sections where enemies are not immediately alerted to be completed without raising the alarm; this is sometimes necessary to save civilians who have been taken hostage by PMC troops.
Raiden has four slots for set items, and as in most Metal Gear games, bringing up the item menu pauses the game (Platinum later explained that an on-the-fly selection menu was attempted, but pausing proved necessary to dump the stored textures and animations for the currently selected weapon from the console's RAM and load the new set). The first slot is for Nanorepair Paste (the game's version of the ration) or FC-restoring Electrolyte Packs, the second for the drum can, cardboard box and a selection of grenades and rocket launchers, the third for Raiden's primary weapon, and the fourth for secondary weapons which are unlocked by defeating bosses.
Defeating enemies, completing ranked stages and picking up items provides Raiden with Battle Points (BP), which can be spent in the customization menu accessed by the Codec screen. From here, BP can be spent on new weapons, upgrades to Raiden's cyborg body, new moves, and so on.
Prior to Metal Gear Solid: Rising's announcement in 2009, the concept of Raiden getting a starring role in Metal Gear Solid 5 was jokingly stated by Rosemary and Raiden in the Secret Theater film Metal Gear Raiden: Snake Eraser, which was included in Metal Gear Solid 3: Subsistence. At the time the film was released, Metal Gear Solid 4 was considered to be the last game in the Metal Gear franchise. Coincidentially, some things Raiden did in that film (ie, undergoing a Terminator-style HUD scan of Naked Snake and escaping via a drum can) were incorporated into Metal Gear Rising.
Original version and cancellation
For more information, see Metal Gear Solid: Rising.
Hideo Kojima officially announced Metal Gear Solid: Rising at Microsoft's E3 2009 press conference, after running various countdowns for the announcement on a Konami website. Originally set between the events of Metal Gear Solid 2 and Metal Gear Solid 4, Rising was going to explain how Raiden became the character that he did in Metal Gear Solid 4.Rising was actually not Kojima's idea, but rather his staff's.
At E3 2010, the debut trailer for the game was shown, featuring Raiden facing off against a robotic soldier bearing a similar appearance to members of the Beauty and the Beast Unit, based on an unused concept by Yoji Shinkawa for Metal Gear Solid 4, which appears in the Master Art Works book.
Believing the project would not get completed, Kojima secretly cancelled Rising. Prior to the cancellation, however, the boss concepts and the script was completed.
PlatinumGames' involvementOn December 10, 2011, Kojima unveiled a new trailer of the game at the 2011 Spike Video Game Awards. The new trailer unveiled the new look for the game, and formally announced to the world that the game was being developed by PlatinumGames, known for making more action oriented games like Bayonetta and Vanquish. The trailer featured a starkly different tone to previous Metal Gear trailers, featuring a more hard rock driven soundtrack and less emphasis on the stealth aspects with more focus on the newer, action orientated style of gameplay. One such aspect featured Raiden fighting a Metal Gear RAY, grabbing a hold of one of its "arms" and throwing into the air. Another sequence showcased Raiden fighting an unknown enemy on a speeding train in a tunnel, with Raiden running along the walls of the tunnel to keep up with the train. The last seconds of the trailer revealed a new tagline and logo for the game; the new tagline being "Revenge with a Vengeance" which was cut to simply say "Revengeance." The new logo revealed the game was now simply titled Metal Gear Rising, with the subtitle Revengeance below it. In addition, the KojiPro Report also revealed that the plot setting had changed to be happening after the events of Metal Gear Solid 4, and that PlatinumGames would end up using the opportunity to create content based on their own ideas. Two days later, Kojima tweeted, "We're only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At the present, we can't say more than this."
On December 13, Kojima and PlatinumGames producer Atsushi Inaba attended a special Metal Gear Rising Q&A session. They talked about the reason behind Kojima Productions' absence in the development of the game. According to Kojima, by the time development started, he allowed his younger staff to develop the game by themselves and took a hands-off approach. That didn't turn out too well, as the less-experienced staff decided to develop a game in which Raiden could cut anything, including enemies, large vehicles and buildings. Although they weren't too clear on the timeline, Kojima said PlatinumGames started work on the title in late 2010/early 2011. Kojima also said that while he had considered many different developers to work the game, even Western ones, he thought a Japanese developer would do it best since the focus of the game was the katana. Kojima joked that if he had let a Western developer work on the game, he might come back a year later and found out that they had attached a gun to a chainsaw as the main weapon.
On January 5, 2012, Kojima told Game Rant, "Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it's a personal preference."
In a Kojima Productions podcast released on January 26, the staff confirmed the following:
- The disparity of Raiden between Metal Gear Solid 4 and Metal Gear Rising would be explained.
- There was a new zan-datsu system, which had been tweaked and rebalanced for quick gameplay.
- Instead of the player hiding from enemies, enemies would hide from the player in order to ambush them.
- Metal Gear Rising would have Codec conversations, and there might be more Codec conversations in the game than in Metal Gear Solid 4.
- Cutting up anything would still be part of the game.
- There were two methods of cutting: a quick cut and a more strategic cutting method, the latter allowing the player to cut through specific areas of the enemies' body.
Leaked concept artwork for the game indicated that Raiden would have gotten into a car chase with a police car (presumably the vivisected Denver Police Department car seen in the key art). In the TGS 2012 story trailer for Metal Gear Rising, Raiden was briefly seen driving a car through a street in what was implied to be Mexico.
Inaba stated that he wanted "...everyone to be happy that Platinum Games got involved." He also said that his job was to take the concept and make something fun, and that he wanted to meet Hideo Kojima's expectations, but he wanted to do what he wanted to do. "If my team wasn't passionate about Metal Gear Solid, then we wouldn't have been able to start the project." Inaba said that he was aiming to make the game fun, and have depth and high speed action.
Since the shift in developer, the concept of zan-datsu has been downplayed, and the game focuses more of a "cutting feels good" mentality. The gameplay is less stealth oriented, and is more akin to PlatinumGames' other projects (most notably Vanquish) where the player will take on large groups of enemies, ranging from cyborgs soldiers, Gekko, and a new look Metal Gear RAY with blades on its arms. One notable aspect of the game is that it featured no human enemies. All the soldiers Raiden face are cyborgs. This was done in order to avoid having the game be banned in Japan. The stealth component was the first thing that was removed by Platinum. Kojima revealed that he had always been against stealth in the game as neither he, nor his staff, felt that stealth and high speed action would work together. The E3 2012 trailer did, however, show that the planned predator stealth system was retained to some degree, as one part of the trailer had Raiden being behind a pillar that a soldier was standing guard at and then promptly cutting it down and killing the unsuspecting soldier in the process. Similarly, both the trailer and the demo also had Raiden impaling a cyborg soldier from behind. The E3 2012 trailer featured the song "Wrong" by Depeche Mode.
Kojima confirmed Metal Gear Rising would run at 60 frames per second, something he personally requested. The original version of the game was to run at 30 frames per second. It was also revealed that the game would no longer be running on the Fox Engine.Hideki Kamiya, the director of Bayonetta, denied having any involvement in the development of Metal Gear Rising.In an interview with Famitsu, Kojima revealed that Metal Gear Rising would be playable at E3 2012. In another interview with CNN, Kojima stated, "If this game becomes hugely successful and popular, then we might make it into a franchise."
It was later revealed that PlatinumGames' involvement in the game was primarily the gameplay, while the story, cutscenes, and settings were done by Kojima Productions. In addition, the main writer for the story itself was Etsu Tamari, who had previously written the various Codec and Briefing file conversations in Peace Walker.
On April 24, Quinton Flynn tweeted, "Had the pleasure of working with John Cygan, Benito Martinez & Christina Puccelli today under the direction of the esteemed Kris Zimmerman!" implying that Solidus Snake and Sunny was going to appear in the game. Although Sunny does appear in the game, Solidus himself does not actually appear in the game itself, although he is mentioned throughout the story. Instead, Solidus appeared in the live action trailers leading up to the E3 2012 demonstration of Metal Gear Rising.
On November 4, Korekado told Computer and Video Games, "It was obvious we had to go to Platinum, but it's still in the Metal Gear Solid timeline. The cutscenes are looked over by Kojima Productions and the script is written by us, so they resemble something very similar to what you'll have experienced in the past. And now we finally have something to show to the fans."
On December 12, Korekado told Kotaku that Metal Gear Rising wouldn't be released on the Wii U. According to Korekado, the reason was: "We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console's pretty much not hand-in-hand with the consoles that we're making it for now. So if were [sic] going to make it for the Wii U we'd have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console." When asked if the game's engine could run on the Wii U, Korekado responded, "I haven't really tried it, so I'm not quite sure."
Cut at will. Cut what you will.
The game contains the following tropes, son:
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- 100% Completion:
- Brutal Bonus Level: "Virtually A God" requires the player to beat the gold medal time/score on every VR mission.
- Gotta Catch Them All: 30 left arms and 20 data chips and VR missions need collecting, as well as all of the secret weapons, costumes, items, and upgrades. There's also four hostages to be rescued, five "Men in Boxes" to find, and five Dwarf Gekko imitating Bruce Lee to fight.
- Last Lousy Point: "Becoming A Lightning God" requires an S-rank across the board on "Revengeance" difficulty.Losing .5% health to a stray bullet can easily snub you to an A-rank.
- Less nasty but still annoying is left arm #19, the owner of which only spawns if Raiden completes two of the area's three objectives or eliminates all enemies present without causing an alert. If you've been playing MGRR as a Shinji Mikami game instead of a Hideo Kojima one, you'll only find it by checking a guide. Possibly even worse is data chip #11, which requires you to destroy a Slider UG as it flies past you over a rooftop, before it leaves the area.
- No-Damage Run: Five achievements/trophies require you to complete some of the bosses without being hit at all on Hard or higher. This even needs to be done over all three stages of Armstrong's fight in one run.
- Absurdly Sharp Blade:
- All high-frequency blades count as this, by their nature. It's what allows a sword to easily cut a tank or even a Metal Gear in half. Special mention goes to Jetstream's blade, which is sharper than all the rest and glows red just to make sure you know it.
- Grey Fox's sword, a pre-order DLC (console) and a major weapon upgrade (PC), literally cuts helicopters in half in normal gameplay. These helicopters are first faced as a miniboss!
- LQ-84i's chainsaw cuts through an entire section of a building, and its throwing knives are hot enough to melt steel.
- Acceptable Professional Targets: In-Universe, Private Military Contractors still don't get listed on official death toll reports. The PMC Raiden belongs to avoids this by not acting as a bunch of mercenaries in a war, but rather as a heavily-armed personal security force (that also trains government forces alongside). It still seems horribly excessive for such a role, until a squad of elite, advanced cyborgs shows up, backed by an army of cyborg soldiers, gunship support, and an upgraded Metal Gear RAY.
- Achilles' Heel: Most of the bosses have one. RAY and EXCELSUS have their legs and head, and Mistral, Monsoon and Sundowner have parts that need to be struck in Blade Mode (parts of her weapon, his face, and the connecting struts of his shields, respectively).
- Actionized Sequel: Boris explicitly says early on that this time around, it's not an infiltration mission. Some stealth elements remain, however, such as the opportunity for stealth kills and the series' trademark cardboard box trick. In general, stealth allows you to get through individual sections without fighting a swarm of enemies that spawn if you raise the alarm, and stealth-kills can take out even very tough enemies in a single hit, which is normally impossible otherwise. As well, the Blade Wolf DLC provides additional point rewards for stealthy players, with bonuses for stealth kills and a end-of-segment bonus for not being detected. However, Blade Wolf lacks access to the cardboard box, which forces you to rely on other stealth options.
- Aerith and Bob: Sam is the only person who is almost never called by his codename (Jetstream), which can seem a little odd when fighting Raiden/"Jack the Ripper", or working with Sundowner, Mistral, and Monsoon. Confusing the issue more, "Jetstream" isn't actually his codename; it's just a nickname. According to the DLC, it's Minuano, which is something that is only ever mentioned offhandedly by two characters in the DLC intro cutscene.
- Alien Blood: In the Japanese version, cyborg enemies bleed artificial white blood, like Raiden in MGS4. Averted in the North American and European versions of the game, where everyone's artificial blood is plain red. In the Japanese version, only Jetstream Sam has red blood (due to the reveal that he has very few cyborg upgrades - only his arm is artificial).
- Aliens in Cardiff: The majority of the US-centric action takes place in Denver, Colorado. While not a small town by any means, it's a far cry from the usual suspects like New York or Los Angeles.
- All There in the Manual: True to the series' form, there's a huge amount of information about pretty much every major plot point in the game, as well as character background material, hidden away in codec calls. Doktor is perhaps the most prominent example, harbouring a massive amount of backstory regarding the history of in-universe cyborg science.
- Aluminium Christmas Trees:
- A Mech by Any Other Name: The A.I. controlled mechs in the game are known as Unmanned (Metal) Gears or U(M)Gs.
- Ambiguous Robots: In addition to the Gekkos and a RAY, there's Raptors and a few other robots that act like animals rather than machines. Unmanned Gears use a neuro-matrix similar to a living being's brain that can learn from mistakes.
- American Kirby Is Hardcore: The Japanese box art has Raiden brandishing his sword. The North American and European box art has Raiden slicing a cyborg clean in half. Though one could argue that the Western box art is actually more appropriate to the game's content.
- An Arm and a Leg: Raiden loses an arm during the battle with Sam in the game's opening ("Notagain!"). Hacking off enemy limbs is also encouraged for extra upgrade points and, in a few cases, collectibles.
- And I Must Scream:
- Cyborg mooks have fear inhibitors that prevent them from expressing their internal thoughts of doubt or horror, even as Raiden cuts through them and their comrades.
- The child brains, when not in VR simulations, are FULLY conscious and are unable to do anything but move their eyes and flail their brain stems.
- And Your Reward Is Clothes: The player can unlock new cyborg bodies for Raiden by completing a certain number of VR Missions, as well as progressing through the main story. Particularly, Raiden can use use his "standard cyborg" body (the one that gets destroyed by Sam during the prologue) after clearing the final mission once on Hard or above, as well as a suit when the player clears the prologue on Very Hard. His wigs can also be changed as well.
- Antagonistic Governor: Has an example with the final boss, a crazy US Senator.
- Anti-Frustration Features: You're completely invincible while using Zandatsu to keep you from taking damage from enemies (who continue to attack while you're in blade mode).
- Anti-Hero: Though he's battling the vicious mercenary group Desperado Enforcement LLC., Raiden still takes psychotic glee in slaughtering even police cyborgs affiliated with them.
- Armed Legs: For heavy sword attacks, Raiden grabs the weapon with his foot and kicks the blade into enemies' faces.
- Arc Words:
- "Maybe I misjudged you." or variants.
- "My sword is a tool of justice."
- "The weak."
- "Let's Dance!" The Battle Cry for Murasama-wielders.
- Artistic License History: The moral code of samurai varied wildly over the social class's centuries of history, making Raiden's assertion that Japanese military nobility lived by a code of deterrence a rather extreme over-generalization. Raiden's philosophy is more reminiscent of the Japanese Buddhist "issatsu tasho" (One life for a thousand) philosophy or Munenori Yagyu's martial philosophy of "katsujin-ken" (Sword that gives life). Which is fine anyway, as a codec call will reveal that Raiden does follow the teachings of katsujin-ken. In the same call he cites George Herbert as the source of the quote he told N'Mani, noting that Yagyu and Herbert lived at around the same time with the same ideas.
- Artistic License Physics:
- No Conservation of Energy: How does a 6 foot cyborg block the blade of a 300 tonne titanium bi-pedal tank, before throwing it into the air? Because it's awesome,that's how.
- Not the Fall That Kills You: Falling off a high ledge kills Raiden, but he survives two enormous falls by landing on his feet in cutscenes. Especially noticeable in one particular sequence where Raiden navigates several rooftops. Falling off any will result in a Game Over screen, but the sequence ends with Raiden falling through an elevator shaft, which runs the height of the building and goes further underground, with no damage to show for it.
- As Long as There is Evil: Monsoon and Senator Armstrong both tell Raiden that as long as hatred and war exist, the strong will always come to dominate the weak. They even tell Raiden as he kills them that their memes will live on through him.
- As You Know: Surprisingly lampshaded most times it comes up.
- Courtney explains the entire rise and fall of the SOP system of Metal Gear Solid 4 when Raiden asks her what she knows about it, despite Raiden having been personally involved with those events. Lampshaded as he's actually quizzing her about what she knows; he even mentions that there's more to the story beyond what the public was made aware of after the first call on the subject.
- Again in the cutscene at the start of the Abkhazia insertion mission, where Raiden tries to say that he's been through the briefing material, only for Kevin to insist.
- All of the conversations with Doktor about the history and specifications of cyborg enhancement is full of this, for obvious reasons. Raiden actually does get annoyed at Doktor a few times for rambling about things he already knows.
- Attack of the 50-Foot Whatever: Metal Gear EXCELSUS, a giant even for a Metal Gear. The Doktor even suggests the size was intended for use in urban warfare as it would allow it to trample over buildings with no difficulty and is too big to be brought down by weapons carried by guerrilla fighters.
- Augmented Reality: Gameplay menus, Mission Control calls and so on take place in-universe as virtual objects Raiden's cyborg enhancements overlay on the environment around him. AR elements even feature in cutscenes.
- Autobots, Rock Out!: Every boss battle is accompanied by an electric guitar-laden Villain Song, discussing their motivations and points of view.
- Author Tract: Expect to hear many, many conversations about why the United States is irresponsible.
- Ax-Crazy: Raiden's Child Soldier "Jack the Ripper" persona, which takes psychotic glee in killing and battle.
- Awesome, but Impractical:
- Doktor comments that Metal Gears are cool, but also impractical as nuclear payload weapons. In his estimation, this is what led to development of smaller Unmanned Gears and cyborgs designed for regular warfare.
- Raiden's assessment of Sundowner's scissor blades.
Raiden: Gimmicky shit like that has no place in a real fight.
- The Fox Blade pre-order bonus blade may also count. One one hand, it's the sword of Gray Fox, and at full strength can rip the crap out of anything sans bosses in one to two hits, making it a Game-Breaker for beating the game. On the other hand, it's not very effective for going for S ranks, and it has a short blade mode time.
- Back Stab: You can run up behind enemies before they spot you and stab them through the back for a One-Hit Kill.
- Badass Adorable: The Ninja Cat at the beginning of Chapter 1, able to dodge all of Raiden's attacks with ease. Similar cats can be found in Sam and Wolf's DLC campaigns.
- Badass Boast: "That nickname you love so much... Wanna know how I got it? Actually, why don't I give you a demonstration? I think it's time for Jack... to LET 'ER RIP!"
- Badass Normal: Boris, who shows up as backup to a cyborg fight (albeit in an armored vehicle with a really big gun). Sam also applies during the main story, as his only cybernetic enhancement is his right arm.
- Bare-Handed Blade Block:
- Sam does this in his final duel with Raiden. Averted, however, as Raiden breaks through it anyway and slashes his chest, which weakens his armor enough for Raiden to finish him off by impaling him at the end of the fight.
- Armstrong blocks Raiden's sword this way. He even breaks his normal sword this way, which is why Sam's superior sword is his only hope.
- Battle in the Rain: Raiden has one with Monsoon, fittingly enough given his codename. Raiden also fights Sundowner on the top floor of World Marshal during a heavy rain storm.
- Berserk Button: The usually affable Raiden reacts sociopathically to anyone he believes is exploiting or trying to create Child Soldiers. Given that he originally was one, this is completely understandable.
- Bittersweet Ending: Raiden kills the leader of the Winds of Destruction and sees to it the children kidnapped by the group have a chance at a normal life. However, Raiden is now fighting a new war against World Marshal, echoing the words of Snake and Big Boss that one can never truly escape the battlefield. Not to mention that the collapse of the Patriots hasn't lead to the death of Liquid's war economy, especially with people like Armstrong around.
- The Blade Always Lands Pointy End In:
- When you knock Sam's sword out of his hand, it will always land tip down.
- When fighting Armstrong, he will do an attack that will knock your sword out of your hand; again, it always lands tip down.
- At this point, you're actually using Sam's Murasama blade, so maybe it's just that sword.
- Blocking Stops All Damage: Parrying is vital to simply passing the second stage. Subverted with Metal Gear EXCELSUS, who can cause minor damage to Raiden, if Raiden blocks blows from that character. Just goes to show how insanely strong the Excelsus is. Also subverted with the powerful blows of Steven Armstrong himself. Trying to parry Sam's attacks in the Hopeless Boss Fight at the beginning of the game also still deals damage to you, though he can't actually kill you in this manner (at least on lower difficulties).
- Bloodier and Gorier: Gameplay focuses on cutting enemies into hundreds of bloody bits, instead of sneaking around and shooting as in the Solid games. Subverted with the Japanese version of the game, as all the blood in the game is changed from red to white, albeit as a deliberate artistic decision rather than censorship (given that Sam bleeds regular old red blood even in that version).
- Blood from the Mouth: In the fight against Armstrong, Raiden gets his ass kicked to the point where he's coughing up blood. Armstrong also coughs up blood himself when Raiden rams his hand through his chest.
- Blood Knight: Raiden begins moving towards his battle-loving "Jack the Ripper" persona again, after his failure to protect Prime Minister N'Mani from Desperado Enforcement LLC in the prologue. It gets to the point where he gleefully massacres a cyborg police unit later in the game. Enforced, too, by game design. You can't reliably heal yourself unless you are constantly cutting out enemy spines to keep yourself going.
- Body Horror: Desperado has been removing the brains of hundreds of children and placing them in a cyborg skull casing for VR training to brainwash the children into becoming cyborg war criminals.
- Bonus Feature Failure: The H.F. Long Sword is unlocked by ranking first place in 20 extremely difficult optional VR missions. A more powerful Murasama sword can be unlocked simply by completing the story once on any difficulty. However, the H.F. Long Sword has the benefit that it can be used to achieve the "Naked and Unloved" title, since unlockables in VR Missions are not erased when starting a new game.
- Book Ends: The game begins and ends with Raiden brandishing his cool carrying case that contains his sword, before going into battle. The first boss of the game is Metal Gear RAY. The penultimate boss is Metal Gear EXCELSUS, both of which have oddly familiar projectile attacks and massive blades. You even defeat them by throwing them through the air by their blade arms after catching them in a Bare-Handed Blade Block.
- Boss Arena Recovery: Every boss fight includes either mooks, destroyable projectiles, or item containers you can cut up for health and fuel cells.
- Boss-Only Level: File 06 consists of nothing but a Boss Battle with Samuel Rodrigues.
- Boss Rush:
- The final three chapters involve fighting six bosses with few mooks in between. To be specific, You fight robot duplicates of Mistral and Monsoon, then you fight Sundowner, then Jetstream Sam, then Metal Gear Excelsius, and finally defeat Senator Armstrong.
- The PC version adds the option to fight all the bosses one after the other without going through their stages.
- Bottomless Magazines: Sam's AR-15 scabbard never needs to be reloaded despite explicitly using blanks loaded in the magazine to shoot out his katana.
- Bowdlerise: In the Japanese version, enemies bleed white blood like Raiden in Metal Gear Solid 4, instead of the red blood as in other regions, and any cutscenes that involve non-cyborgs getting killed use different camera angles so less gore and violence is shown.
- Bragging Rights Reward: The HF Long Sword gotten for placing first in all the VR Missions. Considering the difficulty of the VR Missions, most players will have a maxed HF Murasama Sword and will already have a preferred range, making its strength and reach bonuses pointless.
- Breather Episode: For the franchise, seeing as to what we'll be offered in Metal Gear Solid V: The Phantom Pain. Not that it's saying much, given that the plot revolves around a Social DarwinistMagnificent Bastard trying to start a pointless war in order to eventually end all pointless wars, alongside the use of mass-produced cyborg child-soldier slaves who are kidnapped, have their brains removed, and are then forcibly subjected to a horrific indoctrination regime (as nothing more than a brain). On the upside, you actually put an end to the Big Bad and rescue the kidnapped children, but the pointless war is still ignited.
- Brick Joke: The opening cutscene to Chapter 1 establishes that Courtney will knock over her question mark-handled coffee mug. She finally does it in the ending cutscene, but Kevin catches it and then drops it himself when Boris butts in.
- Broken Pedestal: Bladewolf considered Sam to be "dependable" until his Breaking Speech and attempted Mind Rape of Raiden.
- Bruce Lee Clone: Yes, there are, believe it or not. In true Platinum fashion, there are hidden Dwarf Gekkos imitating a human body, and fight with martial arts, complete with the Bruce Lee swagger. There's a trophy for finding and defeating all of them.
- Brutal Bonus Level:
- The VR Missions can be insanely frustrating. Even the enemy's choice of attack or death animation can determine success. Specifically, Mission 1; with a gold time limit of 40 seconds, the ability to insta-kill the Gekko depends on if it does a charge attack, and your time can easily be sabotaged should the last enemy decide to dramatically fall to his knees before exploding.
- Mission 11 requires you to know about the invisible midair platforms over a set of camera turrets to be able to finish it in the required amount of time. The platforms are visible if you toggle Augment Mode, but good luck figuring that out since it turns off automatically when you use Ninja Run and most people wouldn't even consider the possibility since none of the other checkpoint missions require you to use it.
- Bullet Time: A fully charged Blade Mode slows down time to set up directional slashes.
- Bullying a Dragon: The Winds of Destruction mock Raiden's past and reasons for fighting, not realizing he's actually a bigger sociopath than any of them.
Raiden: That nickname you love so much. Want to know how I got it? Actually, why don't I give you a demonstration?